Execute a loop cut on a geometry.
This creates new vertices at the cut points and splits the affected faces, effectively adding a new edge loop to the mesh.
The original BufferGeometry
The loop cut path to execute
Vertex data (unused, mapping extracted from geometry)
Face data (unused)
Result containing the new geometry and new vertex indices
Execute a loop cut on a geometry.
This creates new vertices at the cut points and splits the affected faces, effectively adding a new edge loop to the mesh.