@wendylabsinc/react-three-mesh-editor - v0.0.1
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    Function findLoopCutPath

    • Find the loop cut path starting from a given edge.

      Uses a plane-based intersection approach: creates a cutting plane perpendicular to the start edge, finds all edges crossing this plane, and orders them by face adjacency to form a ring.

      Parameters

      • startEdge: EdgeData

        The edge to start the loop cut from

      • edges: EdgeData[]

        Array of all edges in the geometry

      • faces: FaceData[]

        Array of all faces in the geometry

      • vertices: VertexData[]

        Array of all vertices for position lookup

      • t: number = 0.5

        Parameter along each edge for cut position (0.5 = midpoint)

      Returns LoopCutPath

      The loop cut path with all cut points